| about
trismugistus.com
and digital-bondage.net
are my web sites.
trismugistus.com
is where I upload my anime, manga and tv&film reviews,
and also where I occasionally post short stories and
longer works I've written.
digital-bondage.net
is my wallpaper site and provides anime, manga and other
desktop wallpapers in a variety of resolutions. I also
have a few tutorials and some resources, such as psds
for you to download.
I also run a site called scan-city.org,
which provides scans from the latest japanese anime
magazines for you to download and use in your wallpapers.
You can also read my blog here
or check out my anime list here. |
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| details |
| The Genre: Sci-Fi |
| The Format: 26 episodes across 7 DVDs from
Pioneer/Geneon |
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| The plot: From one of Japan's most renowned
anime studios - GONZO (Hellsing, Full Metal Panic!)
- comes a richly romantic action/adventure fantsy
on an imaginary planet where retro-futuristic
sky vehicales permeate the sky. Against the lavish
background are the lives of a young and heropic
air pilot duo - Claus and Lavie - whose assignment
to make a special human delivery fails. Before
they know it, they become entangled in an aerial
adventure between two countries gripped in an
eternal war of magnificent air battleships, noble
generals, and a mysterious war-mediating Guild.
Last Exile takes us to a place never before dreamed
of in the vast reaches of the blue heavens. |
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| opinion
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| If I'm honest, there came a point during Last
Exile where I realised I didn't really know what
was going on.
I don't mean that in the sense that it was an
intriguing mystery, or that it was abstract and
took a lot of figuring out. I mean it in the sense
that it was confusing, and I didn't really know
what was going on.
Now, I guess that could well be my fault--I watched
Last Exile in a weird way, watching about a third
of it, leaving a huge gap, watching something
else (My Name is Earl) and then coming back and
watching the rest of it. But, to be honest, although
I'm sure that didn't help, it was more that the
story is just wilfully confusing.
I got the feeling that the production crew knew
that the story was a little flimsy, and so they
decided to take an approach of taking out little
bits and pieces of explanation in the hopes that
this would lend things an heir of sophistication.
Certainly, the visuals are sophisticated, with
great design coming from the awesome Range Murata,
and the core plot has a degree of elegance to
it, but the way in which that story is told is
a little clumsy, in my opinion.
The specific point where I realised I didn't
know quite what was going on was when a bunch
of long, torpedo-like structures appeared in a
desert in which our hero, Claus, finds himself
stranded. It suddenly occurred to me that I didn't
know what the relevance of these structures was,
quite where they were supposed to have come from,
quite what that meant and also why the young girl
ended up crying.
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Don't get me wrong--I'm all for getting
the audience to do the work and letting
them figure stuff out--but this just seemed
a hidden plot-point too far. I could just
about work it out after I thought about
it, and skimmed back over a few episodes,
but the real meat of this story element
was just left too obscure and un-revealed,
making it un-necessarily frustrating.
Which is odd, because this isn't really
a criticism I generally level at gonzo.
In fact, gonzo's stuff is normally the exact
opposite; it's normally all flash and pizzazz
with no real meat to it. Here, there's too
much meat--it's a big old barbeque of a
meat-feast with so many burgers and sausages
kicking about your colon goes into seizures.
And that's the problem--the meat isn't
digestible, or at least it isn't presented
in an easily digestible form. You have to
do just that bit too much chewing to make
it an enjoyable experience.
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Okay, so I pushed that metaphor so far beyond
the point of breaking it got a bit silly, but
you get my jist--looks good, reasonable underlying
plot, poor execution.
And there are other problems with the execution
than just the fundamentals. There are a couple
of things that to me are just plain errors.
The main one is that they split up the core pairing
of Claus and Lavie too thoroughly. Initially,
these two are presented to us as inseparable.
They go everywhere together and do everything
together. They are the ultimate team.
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And then they're split up for what amounts
to no really good reason. I mean, Lavie gives
a reason, but it's flimsy and poorly motivated.
Indeed, when the back-story of our heroes is revealed
to us, it further undermines Lavie's reasoning.
Logically from the story presented, she should
be just as keen on fighting as Klaus, and why
she isn't, is never fully explained in a sensible
fashion.
Another set of characters that gets something
of a raw deal are Dio Eraclea and Luciola.
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I should perhaps explain that there are
multiple levels of conflict in Last Exile
(which is the source of several of its problems).
We have what are sort of like 'the natives'--Disith
and Anatoray--and then what seem to be 'aliens',
known as the Guild. I'm making a few guesses/extrapolations
there, as I say, because the relationships
between these parties are never fully or
adequately explained or developed, but more
on that later.
Anyway, Dio and Luciola are guild members
who end up aboard the Silvana. the Silvana
is like a rebel, unaffiliated ship, though
seems to be more on the side of Anatory
that Disith. Disith are sort of the bad
guys. Only not. Really the Guild are the
bad guys. Possibly.
So Dio and Luciola end up in the lions
den, essentially looking for a 'flying challenge',
which they find in Claus, who is a brilliant
and naturally gifted pilot (Lavie is his
navigator). Anyway, Dio and Luciola are,
for some reason, just left to freely roam
around the Silvana and we get to know them
and their relationship quite well.
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Their eventual fate is that both of them end
up dead, and it's all very un-satisfactory. Luciola's
death is particularly annoying and disappointing,
as he seems to sacrifice himself needlessly, achieving
very little of anything. Dio is put through some
sort of bizarre and brutal coming of age ceremony,
where he must kill a group of his peers.
But then he seems to go a bit nuts (well, he
was a bit nuts to start with, but this is a different
sort of nuts) and just sort of ends up hallucinating
and falling out of his ship to his death. It's
incredibly tragic, and I think that was meant
to be the point, but it's also very unsatisfying.
What the ceremony is and why it's like it is is
never explained, so it all just feels random and
arbitrary. So, by extension, Dio's death is just
a random and arbitrary thing.
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These are just two of the specific examples
of things that niggled at me and made Last Exile
a rather un-satisfying experience.
It's like the point I mentioned about there being
3 sides, neither of which is truly presented as
being 'bad', as such. The Guild comes closest,
but Dio and Luciola show us that it's more because
their leader, Maestro Delphine is bad (although
again, more drunk on power and 'mad', rather than
'bad'), rather than the Guild as an organisation/race
being specifically bad.
By having this muddiness we loose sight of what
the motivations are. Why are things happening,
if the conflicts that are presented are undermined
as soon as they are set up?
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Perhaps I'm doing it all a massive injustice.
Perhaps the nature of the 'Exile' itself
(which I won't reveal here) actually tells
us what's going on here. Maybe the idea
is that the guild are aliens that have arrived
on this planet and, being so much more technologically
advanced, they've ended up in a position
of total dominance over the natives.
This dominance has then been subverted
and perverted by successful Maestros to
make them the bad guys. But their activities
remain impenetrable to the natives (whose
eyes we're seeing this world through) because
the relationship between the natives and
the aliens is such that the reason the guild
do whatever they do (like the coming of
age ritual) has never been revealed to the
natives.
But then, even this interpretation is unsatisfying.
There is a young girl, Alvis Hamilton, who
forms the loadstone around which this story
pivots. For some reason she is the key to
Exile... but why is she? How is she related
to it and able to do what she can? And what
is it that she can do? And how did she acquire
these powers? Is she part-alien, part-native,
maybe?
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The above paragraph sounds like the questions
that might be asked in a trailer don't they? Only
the problem is I've watched Exile and I can't
really answer them.
Therein lies the rub.
Overall, the disc quality is excellent, with
a very high standard of animation throughout and
good sound (though it would have been nice to
have a 5.1 mix in there too). Extras are actually
quite good for a Geneon release, with an interview
and a few other things that don't normally crop
up on their releases.
It was the show itself I had issues with. |
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| summary |
| The Summary: Stylistically, it's a tour-de-force,
but I found the story a little confusing, and
a little disappointing too. |
| The Score: 3/5 |
| The Pictures:
(click for larger versions) |
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